
Dungeon Crossing: Dragon Home Designer
A downloadable game
RPG characters run around all the time, fighting monsters and saving the world. It's exhausting. Don't you ever want to just relax sometimes? Sit back and build yourself a home? Make friends with and take care of monsters?
With Dungeon Crossing: Dragon Home Designer, you can do these things. Dungeon Crossing: Dragon Home Designer can be used as a supplement for downtime, or it can be played as a standalone game, solo or with a group.
Dungeon Crossing is compatible with any roleplaying game that uses GP as a currency, especially the fifth edition of that one game. You know the one I mean, the one about dragons and holes. Wait, no, I mean, dungeons and lizards. I mean…you know what I mean. If your game doesn't use GP, you can just convert whatever currency it uses into gold pieces.
With Dungeon Crossing, you can fulfill a variety of unrealistic fantasies that the real world won't provide, including 'having time to relax', 'owning your own home', and 'eating fruit'. Time just flows by as you can choose to spend time farming crops, taking care of monsters, fishing, gathering materials, building and decorating your home, and more activities. Build and collect a variety of materials, ranging from real ones like oak and gold to fantastic ones like stormweave or oneiric chiffon. Put together and decorate your home with objects and decorations made out of these materials. Make yourself clothing and accessories to accentuate your style. With Dungeon Crossing, you can express your own style in thousands of ways, just calmly putting things together how you like!
We hope you enjoy the magic of Dungeon Crossing.
PS - We know we all have rough years and sometimes you just want to relax without spending a lot of money to do it. If you can't or don't want to spend the full price on Dungeon Crossing: Dragon Home Designer, please take advantage of the community copies below.
Published | 24 days ago |
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | Aryxymaraki |
Tags | Cozy, Fantasy, Farming, Tabletop role-playing game |
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Comments
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I encountered another thing I believe is a rule ambiguity. When selling foraged raw material, do you get the entire value of the material in gp, or do you only receive half of it just like selling objects of that material, because in my mind it could go either way. For now I've erred on the side of gaining half it's value, but I'm still curious.
When selling raw material that you collect with Gathering, you get the full value. It's just once it's an object that it's only half price.
The short reason for this is because every Activity has approximately the same average value, and in order to get the correct average value for Gathering, it fit better at full price.
Thanks again!
I love this! However I have a question, I chose to make my starting plot into a farm, and looking at the rules it doesn't seem to say how many crops can be grown at once per farm. Is it only one crop, as in one turnip, not several, because if so, that seems like a rather small farm, I also doubt you meant as many crops as I can afford, given that you have rules for how many items a room can hold for example. Then again 30gp and then 150gp sounds like a lot for one turnip, so I'm now guessing buying and planting several instances of one type of crop is implied, that would make sense. Also, how many trivial objects can be made with enough material for a minor object? Other than this I adore this game and what you can do with it! My questions are just me trying to play by the rules, though to be fair, I am solo playing this.
Hi! I'm glad you're enjoying it!
On crops; the intent is that when you farm, you plant a field full of one crop type. So it's not just one turnip, it's one field of turnips. You can allow yourself to plant multiple different crops in the same field if you want, but you only progress one of them when you take the Farm activity, so it's not really helpful to have more than one.
On Trivial objects; a Trivial object costs 1/5 as much as a Minor object, so you can build five of them out of enough of a material to make a Minor object.
Thank you! I thought as much, and have been playing that way for the crops, and I should have thought as much for the materials. I also love how hackable it is and tend to gravitate to games of that nature, like for instance, I thought of stairs as a "furniture" type, perhaps a minor object, but basically they have the mechanical purpose of allowing you to build rooms on top of each other! I'm uncertain if that is something you can already do in the vanilla game and stairs are then implied, but I liked the idea of this and it gives you one more thing to make with building materials!