I am new to TTRPG. It seems this information is not included on a lot of game descriptions on itch.io. Maybe it’s obvious to most people, but not to me!
How many players does this game support? (please clarify if it includes or excludes the GM)
*Theoretically, any number of players + 1 GM. In practice, it works best with 1 GM + 3-6 players.
*Average play time is entirely up to the group and what you choose to do during the playtime. In playtesting, an average combat encounter has taken around 15-20 minutes. I've run sessions between 1 hour and 4 hours that all felt like they were useful lengths, but it would probably be hard to get a lot done in under an hour.
*There is no solo mode.
As a side note just to make sure you're aware, this game is currently a playtest version and is not a completed product. I do plan to include this kind of information and some examples of play in a final version, but we're a long way away from that right now. I am working on the bestiary currently and hope to have an update relatively soon, but my day job is not giving me a lot of time to work on it so 'relatively soon' is likely to be measured in months.
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I am new to TTRPG. It seems this information is not included on a lot of game descriptions on itch.io. Maybe it’s obvious to most people, but not to me!
Hi!
*Theoretically, any number of players + 1 GM. In practice, it works best with 1 GM + 3-6 players.
*Average play time is entirely up to the group and what you choose to do during the playtime. In playtesting, an average combat encounter has taken around 15-20 minutes. I've run sessions between 1 hour and 4 hours that all felt like they were useful lengths, but it would probably be hard to get a lot done in under an hour.
*There is no solo mode.
As a side note just to make sure you're aware, this game is currently a playtest version and is not a completed product. I do plan to include this kind of information and some examples of play in a final version, but we're a long way away from that right now. I am working on the bestiary currently and hope to have an update relatively soon, but my day job is not giving me a lot of time to work on it so 'relatively soon' is likely to be measured in months.